howdy, I'm Claudia

With over a decade of experience in UX and product design, I specialize in creating clear, cohesive workflows across devices.

My work includes mobile apps, hardware systems, and interfaces that incorporate 3D and spatial components.

my skills

systems-thinking

spatial UI + 3d design

multi-device workflows

Motion + animation

Recent Experience

New York Times R&D | 2023-2025

Senior ux designer

Research & Development at The New York Times explores how emerging technologies can be applied in service of journalism.

  • Converted award winning games from mobile and web experience to mixed reality
  • Created conversational design applications that explore new ways of navigating and surfacing existing content
  • Lead design of new projects based on new and existing products and stories to multiple mixed reality platforms
  • Developed visual frameworks, interaction flows, mockups, quick prototypes and polished visual designs
  • Synthesized learnings from projects into presentations and incorporated regular project feedback from key stakeholders across the organization
  • Collaborated closely with engineers to streamline tools and processes for prototyping and publishing
  • Researched and surfaced new opportunities for exploration to the team turning abstract ideas about novel concepts into concrete design concepts

Compound eye | 2020-2022

Product Designer

  • Designed a cost-effective platform of tools with internal teams and contract annotators which reduced the previously outsourced cost by 33%, through close collaboration with users, product leadership, and engineering teams
  • Developed cross-platform applications for an OEM's off-road autonomy SDK resulting in technology adoption in their next generation vehicles
  • Implemented a user-centric product design process that ensured consistent delivery of well-crafted experiences by enabling a quickly growing engineering team to execute on product/market fit documentation, wireframes, and user interface mockups

Vicarious Surgical | 2019-2020

UX Designer

  • Introduced user-centered design principles to an engineering-led medical device company
  • Conducted user research, created prototypes, and defined product vision, aligning multidisciplinary teams of engineers, industrial designers, and marketers, resulting in a successful launch of a device designated by FDA as a Breakthrough Device
  • Designed multiple iterations of VR/AR applications, 2D touchscreen UIs, multi-role workflows, and 3D assets, brining cohesion to a complex experience