VR Tools

Client Normal
Role: UX Design
TECH VR (Virtual Reality)
Tools Maya, Photoshop, Unity, HTC Vive
Project Overview
I worked with Normal VR to create a suite of tools to be used in their social VR space. I worked with the team to figure out requirements - both from a technical and functional perspective, design in increasingly higher fidelity for use in prototyping to final production model.I also rigged + created animations (in Maya) that enhanced the usability and cuteness of the tools.
VR Paintbrush
One of the key creation tools in the Normal VR social chat environment is the ability to draw + paint with 3D ribbons. It was my job to design the look and feel of the brush, model it in 3D, rig the brush for animation when in use, and finally to test and debug the usability of the tool in close collaboration with the developer.