Client Vicarious Surgical, Boston MA
Role UX Designer
Tech VR (Virtual Reality), Medical Devices, Industrial Design
tools Maya, Unity, Photoshop, Illustrator
Project Overview
A platform for the future of surgery. A multi-user and multi-component surgical robotic system controlled primarily with a VR interface.
Team: 6 Software Engineers, 5 Mechanical Design Engineers, 3 Embedded System Engineers, 1 Industrial Designer, 1 Chief Product Officer, 1 Director of Marketing, 1 UI/UX Designer (me!)
Team Structure
A platform for the future of surgery. A multi-user and multi-component surgical robotic system controlled primarily with a VR interface.
Team: 6 Software Engineers, 5 Mechanical Design Engineers, 3 Embedded System Engineers, 1 Industrial Designer, 1 Chief Product Officer, 1 Director of Marketing, 1 UI/UX Designer (me!)
My Contributions
I created and lead the UX strategy in an engineering driven company. Through user discovery and research I designed features that reflected their needs. I collaborated with engineering, product management, and marketing to create a development roadmap that allowed iterative design sprints identifying opportunities for customer and user input. I introduced a design system that let the team quickly create usable interfaces removing the potential bottleneck of design. Because of my research and design contributions we build a product that made surgery accessible to more surgeons and hospitals while improving patient outcomes.
I was initially on the software team reporting to the engineering manager and then to the head of product.